Friday, February 5, 2016

Game Design Report

In my 4th quater in Game Design I been using unity 3D. So lately I been working with the program called Unity 3D. Unity has a website called Unity3D.com on their site there is an Asset store with gives you choices to make a game from a tutorial. Some games are free some cost money, I been using free games to get a hang of it. I started with a game called Space Shooter it comes with the tutorial and the assets that you need.
Most games come with scripted objects and noises. Sometimes you have to make your own using Java Script or C-sharp. You modify anything you put into the game any way you want. once you are done with the game you can play it and still modify it.

Thursday, January 21, 2016

Hour Of Code

 In December 9 Was National Hour of code day. That day I learned how to script and how to make a character function. At first i was kind of lost but the website I was in gave me a tutorial. The tutorial walks you through the whole process of coding and scripting. I personally liked it because it makes it easy and simple to understand how it works. When I was done with the whole process it gave me a certificate.


Unity 3D: Roll a Ball


This quarter my final project was to create a 3D model ball that can be created in Unity. Unity gives you the option of creating games in 2D and also 3D. For this project I chose 3D, Unity gives you a model that you can edit and get familiar with the program. There are multiple things you can do to a ball, you can edit anything and add anything to it.


Tuesday, November 10, 2015

Text Animation

For this assignment, we learned how to create text animation. The word I used is "BEAUTIFUL" I chose beautiful because I believe anyone or anything could be beautiful in their own way. It takes the right person to bring the best out of you and that person will see that as beautiful. I chose this color and this font because I feel like it goes with this word.

Monday, October 26, 2015

Game Description






For my game I decided to change it up from the last post. I made it more challenging and this is a complete level. From my original level I had to change it up because classmates said was too challenging and could not get past the level. I decided to make the game not too easy, nor too hard.
Personally I love challenging games but not everyone loves those. A lot of people will/would rage with a challenging game, most will even rage quit.

I chose to do the Platform as a Zig-Zag because it gives it different environments  and different challenges. some are easier than others but the whole level is very challenging. I am not quite sure if I am going to keep it this easy because to some gamers it might not be as much as a challenge like it would to a person that does not play games as much.

I think I need more challenges  and difficulties because I find this game too easy for me. This assignment is very fun and complicated. I enjoy making this game level because I've always wanted to make my own game. 

Friday, October 23, 2015

Flash Animated Stickman

             

We will learn and demonstrate the skills to animate a simple walk cycle using keyframes to motion tween on the timeline.During the past 3 weeks, we had learn this new program called Adobe Flash. Our teacher gave us instructions on how to do it and I had to follow step by step. It was a 28 step process, in that process I ran into some trouble with the ground not moving along. Finally I got it by retracing my steps and re-reading the instructions. For the past 3 weeks I worked on this projected about one hour a day. Now that I know how to use this program it's a lot easier and faster to use.

The most important tool for 2D animation is the Bone tool. The bone tool is an inverse kinematics (IK) tool with which one can create armatures for shapes or connected symbols instances. These armatures connect objects or parts of shape in a hierarchical tree. These parts can be called bones or limbs. A short cut to get to the bone tool faster is by pressing "M" while being on Adobe Flash. The most important tools to bring my character to life is by using the bone tool and also using the time line. on the time line you have to add a pose to every 8 seconds to make it move smoothly.

I was excited to learn about animated motion and doing projects with Adobe Flash. I've always wanted to learn and create cartoons and animation. So far this has been my favorite project and I have to admit, it was a hard process but after learning the process, it was a fun assignment. In conclusion I now know how to demonstrate the skills to animate a simple walk cycle using keyframes to motion tweens on the time line.I now look forward to making more.





REFERENCES:
https://www.google.com/webhp? sourced =chrome-instant&ion=1& espv =2&ie=UTF-8#q=bone%20tool%20definition